Mills !
Well, every room is connected now, despite the great twitter videos compression. Also, I'm back :) #gamedev #gamedeveloper #gamedevelopment #indie #indiedev #indiegame #indiegames #indiegamedev #letsContinueProgramThingsBaby https://t.co/kbH4heHhQJ
I made firebars. (yes they are called "firebars" in the code, that's a long story) #gamedev #gamedevelopment #gamedeveloper #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #datshockingfire https://t.co/xsXE6RWRNq
Raycasting! #gamedev #gamedeveloper #gamedevelopment #indie #indiedev #indiegame #indiegames #indiegamedev #programming #programmer #thatsMyRegularHashtagsPleaseTwitterIDontHaveMoreIdeasOfThingsToWrite https://t.co/aaDAD7fVS1
Rails are finally fully working with the changing gravity mechanics Now I'm gonna work on the buttons-and-doors-based puzzles I think #game #gamedev #gamedeveloper #gamedevelopment #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #OH_THATSABASEBALL https://t.co/BygxN08XEz
Firsts tests with my friend Archimedes. It's π―π°π΅ conclusive. Ouch. #gamedev #gamedevelopment #gamedeveloper #indie #indiegame #indiedev #indiegames #indiegamedev #programming #programmer #ArchimedesPrincipleAndTheUnluckyGuy https://t.co/Evf4yVqGGV
Done some very precise parallax equations because I like intense pain I also added a π³π¦π’π character for testing, because Peabody was rotting on a folder somewhere #gamedev #gamedevelopment #indie #indiedev #indiegame #indiegames #indiegamedev #programmer #peabodyisback https://t.co/P2XK2z4Lkd
First tests with non-grid dungeon generator, every square represent a room. For now it looks basic, but I will implement more complex tilings later #gamedev #gamedevelopment #gamedeveloper #indie #indiegame #indiedev #indiegames #indiegamedev #programming #programmer #painNgain https://t.co/hPsekAaT40