I swear it, tomorrow I speak about programming liquids in 2d videogames ^^' ππΌπ±πΆπ²π π·πΌπΆπ»ππ #ππ: ππ©π¦ "ππ°π΅π°π³" ππ°πͺπ―π΅ #gamedev #gamedevelopment #gamedeveloper #indie #indiedev #indiegame #indiegamedev #indiegames #programming #programmer https://t.co/1q7OZsCPtE
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Liquids. (yeah I know, it's far from perfect, but Bullet Fashion doesn't have liquids in it. Also, do your game truly use a liquid which is not water?) #gamedev #gamedeveloper #gamedevelopment #indie #indiedev #indiegame #indiegames #indiegamedev #voteArchimedesAsFinalBoss https://t.co/uEhkoJjyoe
I made the inverse kinematics, the character, and the """"skateboard"""" today :D #gamedev #gamers #gameThings #gameThat #indie #indiedev #IndieGameDev #indiegame #squareboarder https://t.co/zsvYzV654C
Day 3 out of I-don't-know-I-didn't-plan-ahead: I created a lil' system to manage jump velocity according to what you are doing. And I had fun with it. A lot. #game #gamedev #indie #indiedev #indiegame #IndieGameDev #iBounceToMakeYouSmile https://t.co/kkZ49rKnbz
I swear it, tomorrow I speak about programming liquids in 2d videogames ^^' ππΌπ±πΆπ²π π·πΌπΆπ»ππ #ππ: ππ©π¦ "ππ°π΅π°π³" ππ°πͺπ―π΅ #gamedev #gamedevelopment #gamedeveloper #indie #indiedev #indiegame #indiegamedev #indiegames #programming #programmer https://t.co/1q7OZsCPtE
I try parallax. Again. Been a long time, heh? Also, triangulation gone wrong. Again. ... It's my life, now. #gamedev #gamedevelopment #gamedeveloper #indiedev #indiegame #IndieGameDev #oops https://t.co/aNKlQb3clp
First tests with my brand new game engine! (the one still in dev, sorry friends :D) #gamedev #gamedeveloper #games #indie #indiedev #indiegame #videogame #videogames #programming #programmer #lookMomIMakeVideogamesNow https://t.co/PHXwGozWEr
I tried to adapt rails to the changing gravity, but now I slow down when the rail change direction and then I speed up, wtf #gamedev #gamedevelopment #gamedeveloper #indie #indiedev #IndieGameDev #indiegame #indiegames #squareboarder #speedAndSlowAndSpeedAndSlow https://t.co/5aqT9Zz2E9
Squareboarder is a Mills' game, of course there was going to be some cogwheels :) #gamedev #gamedevelopment #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #clockclockclock https://t.co/z3zifQKSPb
Curved gravity! Its basically the same as directional gravity, excepted that the squareboarder is not attracted/repulsed by a vector, but by an point (exactly like a planet, for example) #gamedev #indiedev #indiegame #indieGameDev #squareboarder #thisisnocircle https://t.co/eR10js0YYG
Smooth/sharp connections between merged rooms (note: the green thing is one giant room) #gamedev #gamedevelopment #gamedeveloper #indie #indiedev #indiegame #indiegames #IndieGameDev #smoothNsharp https://t.co/rwguO8UVOU
First prototype of my speedrun-die-and-retry-inspired game, the flags are checkpoints and the orange thing kills you. This game should be easy to make. "Should". Again. #gamedev #gamedevelopment #indiedev #indiegame #indiegamedev #easyComeEasyGo https://t.co/Z0jgkJndOl
Rails v2 The squareboarder can now stick to some rails and move on them (again) #gamedev #gamedeveloper #gamedevelopment #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #IthinkIneednewgraphics https://t.co/qNIr1l4O98